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- /* glob.c */
- void gversion(char *string);
- long getgdesc(long inquiry);
- void doublebuffer(void);
- void singlebuffer(void);
- long getdisplaymode(void);
- void gconfig(void);
- void swapbuffers(void);
- void set_rasterport(void);
- void winpush(void);
- void winpop(void);
- long winget(void);
- void winset(long wid);
- short get_dimensions(long wid,long *x,long *y,long *lenx,long *leny);
- void sleep(long seconds);
- void prefposition(long x1,long x2,long y1,long y2);
- void noborder(void);
- void winposition(long x1,long x2,long y1,long y2);
- void winmove(long orgx,long orgy);
- void wintitle(char *name);
- void getsize(long *x,long *y);
- void getorigin(long *x,long *y);
- long winopen(char *title);
- void winclose(long wid);
- void initialize_nextwindow(void);
- long AGLconfig(short screenx,short screeny,short bitplanes);
- void gfxinit(void);
- void GL_error(char *message);
- void init_matrices(void);
- void reset_matrix_pointers(void);
- void pushmatrix(void);
- void popmatrix(void);
- void perspective(long angle,float aspect,float near,float far);
- void ortho(float left,float right,float bottom,float top,float near,float far);
- void ortho2(float left,float right,float bottom,float top);
- void v2i(long lvert[2]);
- void v3i(long lvert[3]);
- void v2s(short svert[2]);
- void v3s(short svert[3]);
- void v2f(float fvert2[2]);
- void v3f(float vert[3]);
- void translate(float fx,float fy,float fz);
- void rot(float angle,long axis);
- void scale(float sx,float sy,float sz);
- long start_gameport(void);
- void stop_gameport(void);
- void send_read_request(void);
- void set_trigger_conditions(void);
- long set_controller_type(BYTE type);
- void free_gameport(void);
- void flush_buffer(void);
- long gameport_event(long *device,short *state,short *dx,short *dy);
- void recti(long x1,long y1,long x2,long y2);
- void rectfi(long x1,long y1,long x2,long y2);
- void rects(short x1,short y1,short x2,short y2);
- void rectfs(short x1,short y1,short x2,short y2);
- void rect(float x1,float y1,float x2,float y2);
- void rectf(float x1,float y1,float x2,float y2);
- void rectvert(float x1,float y1,float x2,float y2,long line);
- void bgnpoint(void);
- void endpoint(void);
- void bgnline(void);
- void endline(void);
- void bgnpolygon(void);
- void endpolygon(void);
- void render_vertex(short vert[2]);
- void mapcolor(long m,long r,long g,long b);
- void getmcolor(long m,long *r,long *g,long *b);
- void color(long c);
- long getcolor(void);
- void clear(void);
- void qinit(void);
- void tie(long dev,long valuator1,long valuator2);
- void qdevice(long dev);
- void unqdevice(long dev);
- long isqueued(long dev);
- void qenter(long dev,short val);
- long qtest(void);
- void delay(void);
- long qread(short *data);
- void qreset(void);
- long getvaluator(long val);
- long getbutton(long num);
- void clear_buttons(long init);
- void update_queue(void);
- void qenter_tie(long device,short data);
- void quekeys(USHORT code,short inside);
- short is_inside(long wid,short x,short y);
- void create_mousesprite(void);
- void move_mousesprite(long mx,long my);
- void free_mousesprite(void);
- void cmov2i(long sx,long sy);
- void cmovi(long sx,long sy,long sz);
- void cmov2s(short sx,short sy);
- void cmovs(short sx,short sy,short sz);
- void cmov2(float fx,float fy);
- void cmov(float fx,float fy,float fz);
- void charstr(char *string);
- void getcpos(short *cx,short *cy);
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